로그인/ 가입하기
Brian Chu
Head Of Product Management of Big Time
Brian Chu has over 13 years of experience in the technology and gaming industries. Brian began their career in 2007 as a Developer Marketing Intern at Salesforce.com. In 2008, they joined Deloitte Consulting as a Senior Consultant, where they consulted for various companies in the Interactive Entertainment, Software, and Mobile Content industries. In 2009, they became Lead Product Manager for CityVille at Zynga. Brian then moved to Identified in 2012, where they held the role of Vice President of Product. In 2013, they joined Blizzard Entertainment as Director of Global Brand Management, responsible for global brand marketing strategy, budget, and execution for Heroes of the Storm and StarCraft 2. In 2016, they became Director of Product at Rocket Games, Inc., a company acquired by Penn Interactive Ventures in April of 2017. Brian then joined Electronic Arts (EA) in 2017 as Director of Product Management, followed by Epic Games in 2019 in the same role. Most recently, in 2022, they were appointed Head of Product Management at Big Time Studios, where they are helping to shape the future of how game companies will utilize the blockchain to put more value and ownership into the hands of their players. Brian Chu received their MBA from the University of California, Berkeley, Haas School of Business in 2008 with an emphasis on Marketing and Technology Management. Brian obtained their BS in Electrical Engineering and Computer Science from the University of California, Berkeley in 2002.
커리어 개요
교육
최근 뉴스
- CZ와 브라이언 암스트롱, 암호화폐 거래소에 대한 Vitalik Buterin의 아이디어 지원
- Coinbase CEO Brian Armstrong, 하원 민주당과 회의 개최 : Bloomberg
- 추톈 드래곤, 베이징 은행: 징화 수윈 디지털 코인 스마트 계약 애플리케이션 솔루션
- Coinbase는 온체인 검열을 활성화하는 것보다 스테이킹을 중단할 것입니다 — Brian Armstrong
- Coinbase 수익은 작년의 '절반 이하'가 될 것입니다 : CEO Brian Armstrong
- 코인베이스 CEO, '필요한 경우' 스테이킹에 대한 미국의 입장에 대해 법원에 기꺼이 출두