"Based on the Play to Earn (P2E) economic model, Move to Earn was derived, which also triggered various X to Earn carnivals. Let's take stock of various types of X to Earn models, and discuss the future development direction of X to Earn .”
01. What are the modes of X to Earn?
1. Stake to Earn (S2E)
Speaking of X to Earn, the earliest Stake to Earn in Web3 should belong to the DeFi field, that is, to get rewards through staking. This is the simplest X to Earn model, which is the same as earning interest on bank deposits, except that the "bank" here may be a loan agreement.
2. Play to Earn (P2E)
The most widely used scenarios should belong to P2E games. The foundation or core of blockchain games lies in Play to Earn, earning while playing. This is very common, games including Axie and Farmer World are all P2E games. This model is already familiar to everyone. Gain income directly or indirectly by playing games.
3. Move to Earn (M2E)
Derived from P2E games, Move to Earn games represented by STEPN have become popular recently. In the final analysis, M2E games are also P2E games in essence, but the game method has become sports.
In M2E games, players use Move as the main way, but also include various types of sports, and earn income through sports. M2E links earning money with a healthy lifestyle and social interaction, making it easier to spread and fission. The main representatives are: STEPN, OliveX, GENO, WIRTUAL, etc.
4. Learn to earn (L2E)
The L2E model has been separated from the game, it is no longer a game itself, but learning, earning income through learning. Players need to purchase NFT and learn to obtain tokens, which can be exchanged for USDT. The main representatives are: Let me speak.
L2E games really need to learn English. For some chain game studios, the threshold may be relatively high. It is still difficult for them to do batch registration to break the balance of the game, so I am still more optimistic about this chain game. The future life cycle will be relatively long.
5. Rap To Earn (R2E)
Make RAP NFT through platform tools, and make money by selling NFT. The behavior itself does not make money, and it mainly depends on the sales of the works in the market. The audience is mainly RAP producers and enthusiasts, relatively small. The main representatives are: Cipher. Cipher takes a 10% commission on sales and keeps an NFT version. Cipher reserves the right to remove inferior products from listing. Created works can be forwarded to Facebook or Twitter with one click.
6. Write to Learn (W2E)
CrypNote is a decentralized, encrypted permanent storage notes and collaboration platform. Content privacy, content sharing, editing collaboration, content ownership, and content interaction are realized through encrypted storage on the chain, aiming to build web3 and DAO infrastructure. The project is currently in the testing phase.
Empowerment of NFT: Holders of NFT are eligible to experience the product. During the product upgrade process, users who own NFT can obtain test tokens.
The project approval is relatively normal, the public acceptance is relatively high, and it is easy to understand. The project is currently in the testing stage. It is not clear how to make money by writing. I just know that the core business is based on ARweave storage, which is a product based on the AR ecology. You can continue to pay attention.
7. Eat To Earn (E2E)
Poppin is the world's first earn-from-eat mobile game on the Solana chain, where players can collect, battle and grow fantasy creatures called Poppins. The player feeds the pet Poppin to grow by taking pictures of the food. Probably the photo is not a photo of himself eating food. The project is in the early stage, and the important information of the official website and white paper has not been disclosed.
8. Drink To Earn (D2E)
Every time a user consumes a cup of coffee offline, he can get 5 platform tokens $CLASS. In addition to converting $CLASS into points for CLASS Cafe products and services, you can also trade NFT, land, participate in various activities, and more in Velaverse, another project of Class.
9.Sleep To Earn(S2E)
Sleep Future is the world's first blockchain-based sleep health ecosystem, aiming to improve the sleep quality of users in the global community. Sleep Future is providing the world's first Sleep to Earn mechanism to reward global community users to earn SLEEPEE tokens.
Users can earn SLEEPEE by sleeping and redeem additional rewards by staking SLEEPEE. Daily earnings based on user sleep score: 100% = 10 USDT worth of SLEEPEE tokens, eg: 84% = 8.4 USDT worth of SLEEPEE tokens. The daily bonus is based on the user's membership level. Earned SLEEPEE will be stored in the Sleepee app, and SLEEPEE will be reflected in the wallet balance and can be used in the in-app "Shop" and "Town" ecosystem.
The Sleep Future project has little disclosure information, the real situation needs to be investigated, and there is no endorsement from well-known investment institutions. The concept of making money from sleep is difficult to spread widely. There is a certain degree of suspicion of hype, and the product has not yet been launched.
10. Meditation to Earn
Proof of Meditation is an app that motivates meditation and rewards players for their efforts. The program starts on the first day of each month and lasts 21 days. When users sign up with Fitbit, they will be required to pay $100 at the outset. For every meditation a user performs, a unique NFT is given based on heart rate. Users will get a full refund if they get an NFT every day at the end of the month. If a user does not meditate for a day, $5/day will be deducted from the $100 paid. If the user does not meditate for more than 10 consecutive days, the official will keep this amount. But there is still a chance for users to try again and still have these NFTs during the meditation date.
The information disclosed by the Proof of Meditation project is very little, and the introduction of the project is only a paragraph, and no relevant information on its economic model has been found for the time being. In terms of publicity, there are only 104 Twitter fans, and no other social media information has been released, so the project’s attention is very low. On the whole, the project is in a very early stage, and we look forward to the further development of the project. From a formal point of view, it is very similar to the previous model of punching in to learn English on Web2.
From the current point of view, among the X to learn models, the most mature ones are chain games based on Play to earn, and its model and economic model are relatively mature. Secondly, Move/sport to Earn in the vertical segment under GameFi is relatively relatively Mature. In addition, the Learn to Earn model is similar to STEPN's imitation disk, so the economic model is relatively mature. However, models such as Sing to Earn, Eat to Learn, and Sleep to Earn exist more at the conceptual stage, and related products and economic models are not yet mature.
02. X to Earn's change and change
Various models of X to Earn, aside from immature models and X to Learn of products, the basic models of X to Earn projects such as Play to Earn, Move to Earn, and Learn to Earn, which are relatively mature, are roughly the same.
Through the establishment of a token economy, the player's behavior and the project product will be economically linked, so as to realize the operation of the product. Players make actual contributions to the product through actual actions such as Play, Move, and Learn, and at the same time obtain the expected income from product model design.
Various forms of X to Earn, in essence, are a process in which players generate value for the product through various behaviors and at the same time obtain benefits. It's just that the player's behavior is different. Therefore, the X to Earn variable is X, which is a different behavior, but essentially the same, the purpose is to Earn, and generates income through various behaviors.
Tokens are an important part of the token economy and are the currency that players earn directly. Players can exchange them into USDT in the app or in DEX. The X to Earn project adopts a single-token model and a dual-token model. In the dual-token model, there are generally utility tokens and governance tokens in the product scenario.
03. What is the essence and core meaning of X to Earn?
Returning to the essence of X to Earn, what is X to Earn? Why X to Earn? And what is the significance of X to Earn?
The essence of X to Earn is to return the benefits generated by the original contributors to the participants. The background is that in more current scenarios, the participants who are the biggest contributors cannot get their corresponding benefits. Part of the revenue is occupied by project developers, or by centralized companies or organizations. Therefore, the essence of X to Earn is an interest revolution, returning the rights and interests that originally belonged to the participants to them.
The essential presentation form of X to Earn is the redistribution of benefits, and participants as contributors get the contribution remuneration that should belong to them. And this will break the centralized control distribution method in the traditional Web2 era. The core method of X to Earn is decentralization, which is directly reflected in the decentralization of benefit distribution.
The significance of X to Earn also lies in this, to realize the redistribution of benefits. Let every contributor get a corresponding return.
04. How to do X to Earn?
The essence of X to Earn is the redistribution of interests, and realizes the decentralization of interest distribution, so as to achieve a fairer effect. From this point of view, what various forms of X to Earn should do is, through the design of the economic model, so that participants can earn the rewards they deserve through X (that is, various actual behaviors). And this kind of remuneration is not various forms of credits, virtual items, etc. that cannot be converted into currency in Web2.
And judging whether an X to Earn is good or bad, or whether it is sufficiently decentralized, is whether the decentralization of benefit distribution has been realized, whether the redistribution of benefits has been realized, and the interests of the participants are returned to the participants themselves. Rather than just doing centralized things under the guise of X to Earn, this is a matter of changing the soup without changing the medicine.
In addition, the popularity of the X to Earn model does not mean that everything can be "X to Earn". The author believes that whether the X to Earn model can be designed depends on whether the behavior brings contributions other than itself. This contribution is beneficial to another The subject generates income. If this income is occupied by subjects other than itself, then the "X to Earn" model design is needed to realize the redistribution of benefits. This is also the basis of the "X to Earn" model and the necessity for the existence of "X to Earn".